Wednesday, 11 November 2015


 Le Corbusier's Villa Cook (1926)

Images found:

Screen shot - Villa in 3Ds Max


Render of Villa Cook 

Modification 1

Using the 'bend' modifier in 3Ds max.
The way I have bent the residence is due to the small amount of land on the site. Down the bottom I have made the area small, however the 4th level has quite a large area. This way, the pavilion doesn't lose ground space, and the residence utilities the unused space above the pavilion. 

Modification 2

Using the melt modification in 3Ds max and selecting a 'glass melt' effect.  
The melt modification makes the residence into a 2 and a half story building instead of a 4, this way, the pavilion will be able to interact with the residence by extending above it. Allowing the residence to have a undercover rooftop terrace. If the building was still 4 stories, this idea would be unrealistic as the pavilion would be too high. 

Modification 3

Using a script generated in grasshopper, this script is a similar script to the one I will be using for the pavilion.
This modification and the pavilion are similar due to them using an extremely similar script and the same boxes as attractors. Whilst the boxes determine the degree of curvature on the pavilion, they determine the angle degree on the residence. This residence and the pavilion would complement each other whilst also contrasting each other due to the implementation of the same concept however executing it in a different way. 

Grasshopper Pavilion 

I have chosen this pavilion as I believe it is interesting and thought it would work well with a modified Le Corbusier building.  The pavilion shown below was a variation of assignment 2. It has been modified to be more interesting and more complex. 

Final Renders

For the final residence I decided to use the third modification because I believe it will suit the selected pavilion due to them both utilising the same grasshopper script in different ways.
As seen in the images below, the pavilion and the residence interact with each other through the intensity of the curves and the windows. The curves influence the shape, size and height of the windows. 

 The image above shows a man standing inside of the pavilion next to the toilets and showers. Within the pavilion, there are two toilets and two showers, along with lockers embedded into the long wall opposite.

As seen throughout the video and also in this photograph, this wall shows the public the difference between the public and private space. It acts as a barrier between the two areas. To improve privacy, there is also nothing located on the first floor of the residence, and the windows of the second floor are high enough to over look the pavilion.  

Short Film


Drop Box Link

Friday, 4 September 2015


Model 3 Parameter 1

Model 3 Parameter 2 

Distinctiveness of Design

Week 4’s design is based around mobility. This concept is shown in the script as it is mobile and moves by itself using the plug-in 'Kangaroo.' This structure is similar to origami, as it is a surface which has been folded numerous times. Within the script, you are able to change parameters such as how many folds, the size, the intensity of the folds.

Model 3 in Real time Environment 

Plans for Model 3 



Model 2 Parameter 1

Model 2 Parameter 2

Model 2 Parameter 3

Model 2 Parameter 4 

Distinctiveness of Design  

Weeks 3’s pavilion is inspired by ‘emergence’. Whilst playing around with the parameters of the building, I decided I would merge the different shapes together that were generated. I have interpreted the lecture of emergence as a way of coming together. The shape of the structures are based on an image of fish shown in the lecture. This notion of coming together can be interpreted in two ways; one would be the shapes merging and colliding and another would be the community coming together due to the pavilion. This is why I have left the majority of the site free so it can be used as a park.

Model 2 in Real Time Environment

Plan for Model 2