Sunday, 13 September 2015
Friday, 4 September 2015
WEEK 4 - MOBILITY
Model 3 Parameter 1
Model 3 Parameter 2
Distinctiveness of Design
Week 4’s design is based around mobility. This concept is shown in the script as it is mobile and moves by itself using the plug-in 'Kangaroo.' This structure is similar to origami, as it is a surface which has been folded numerous times. Within the script, you are able to change parameters such as how many folds, the size, the intensity of the folds.
Model 3 in Real time Environment
Plans for Model 3
WEEK 3 - EMERGENCE
Model 2 Parameter 1
Model 2 Parameter 2
Model 2 Parameter 3
Model 2 Parameter 4
Distinctiveness of Design
Weeks 3’s pavilion is inspired by ‘emergence’. Whilst
playing around with the parameters of the building, I decided I would merge the
different shapes together that were generated. I have interpreted the lecture
of emergence as a way of coming together. The shape of the structures are based
on an image of fish shown in the lecture. This notion of coming together can be
interpreted in two ways; one would be the shapes merging and colliding and
another would be the community coming together due to the pavilion. This is why
I have left the majority of the site free so it can be used as a park.
Model 2 in Real Time Environment
Plan for Model 2
WEEK 2 TERMINAL LINE
RHINO AND GRASSHOPPER FILE
Model 1 Parameter 1
Model 1 Parameter 2
Distinctiveness of Design
Week 2’s grasshopper script has been generated based on the theory
of the terminal line. The roof of the pavilion has had a temporary loss of
smoothness due to the supporting walls/beams cutting through. Also, the
curvature of the roof is anchored and dependent on the location of the wall/beams.
The design shown in the environment has the walls placed over the top of lines
that where shown in the original site plan.
Model 1 in Real Time Environment
Plan for Model 1
WEEK 1
Things learnt from Tutorials
- Blueprint = Visual Scripting (similar to grasshopper)
- Can use blueprints to perform simple actions or complex actions
- 'G' = Game view
- Red lines = Boolean, Green lines = Floats, Teal lines = integers, White lines = execution wires
- Blueprint can not have one event run multiple functions at the same time
- Things need to be done sequentially
- Class Blueprint: compile will make the blueprint run in the view port.
- Class Blueprint: will allow you to use the blueprint again. (much light a cluster in grasshopper)
- Class blueprint: Has a construction script and a event script
- CTRL whilst dragging will 'get' a component. ALT will 'set' a new component.
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